Sunday, May 16, 2010

Majora's Mask Pamela


Pamela is a character from The Legend of Zelda: Majora's Mask. She is a young girl who lives in a house in Ikana Canyon together with her father.
Pamela and her father moved from Clock Town to Ikana Canyon, where her father wanted to study the spirits and apparitions of the haunted valley. Her father converted the house into a music box that could play a song known as "Farewell to Gibdos", a song hated by Gibdos, effectively keeping them away from their house. One day, while researching the Gibdos in the cavern-like complex below the Empty Well, her father was cursed and gradually started turning into a Gibdo. The distraught Pamela kept her father in the closet in the cellar of their house. Around this time, the water in the canyon stopped flowing, stopping the music box from playing. Eventually, Gibdos rose from the well, searching for her father, believing him to be "one of them", forcing Pamela to lock the door and stay indoors at all times, caring for her father.

Download at PaperZelda

Saturday, May 8, 2010

Majora's Mask Tingle

Tingle (チンクル, Chinkuru) made his first appearance in Majora's Mask. He wears green tights accented with red, and appears in various The Legend of Zelda games to help out - usually in bizarre ways. He is a talented map maker. His catchphrase is the supposedly magical words Kooloo-Limpah. In Majora's Mask he states that he invented these words himself, and asks Link not to steal them. His appearance is based on Koji Kondo, Nintendo's lead composer.Tingle's debut portrayed him as the eccentric, estranged son of the Southern Swamp Pictograph contest Operator - obsessed with his dream of becoming a fairy. Suspended by a balloon in the air, he uses his vantage point to plot maps of Termina, which Link is able to purchase.

Download Here

Sunday, May 2, 2010

Super Smash Bros. 64 Stone Kirby


In the Super Smash Bros. games Stone ability is Kirby's Down Special attack. He can only turn into his distinct rock form in Super Smash Bros, but in Melee and Brawl the ability acts more like it's Super Star variant turning Kirby into a variety of things such as; a 100t Weight, a garbage block from Panel de Pon (In the floral style associated with the character Lip), a spiked ball, and a Thwomp from the Mario Series as well as the regular stone Kirby.
Like in Kirby's own games, he's still invulnerable to attacks (except grapples and throws) regardless of what he turns into and only hurts other fighters if used over their heads. The Stone also slides down slopes, so care needs to be taken when using the move near slopes. 

Download Here

 Edit: Another one of my early papercrafts. Simple but closing it is a bit awkward. I recommend building the front and back faces first, then using the long middle piece to wrap around and close the body.

Saturday, April 24, 2010

Kirby 64: Crystal Shards Acro

Acro, who relocated on Aqua Star, gets possessed again when he somehow stumbles across a Crystal Shard in the water. The battle starts off much like the second phase did in Dream Land 3; Acro shoots out the same objects as before that must be shot back at him to cause damage. Now, however, Kirby has the luxury of inhaling them, and no longer needs to precariously shoot bubbles at them to send them back. Occasionally he will do an underwater back flip and crash into the ground, creating two rocks that can be inhaled and shot back.
After enough damage is dealt, Acro retires to the seafloor as the cavern crumbles. The screen beings to scroll upward as he chases Kirby to the surface. Kirby encounters more enemies to inhale as Acro darts round shooting out Pedos. After Kirby lands the finishing blow, Acro sinks out of sight, leaving Kirby the Crystal Shard.

Download Here

 Edit: One of my first papercrafts but definitely buildable. I recommend starting from the snout until you reach the last three pieces, consisting of the last body ring and the two tail pieces. Build the tail first, connect to the last ring, then finally glue those built 3 pieces to the main body.

Saturday, April 17, 2010

Wind Waker Blade Trap


The Blade Trap is a formidable mechanized trap that has impaled many a hero on its spikes, appearing in numerous Zelda Games following their original appearance in The Legend of Zelda on the NES. The Traps have come in a variety of types over the years and are impervious to all attacks. Generally speaking, upon crossing the path of a Trap, whether vertical or horizontal (in 2D view), the trap will react instantly by closing in rapidly on the intruder. Contact with a Trap damages Link (one heart by default) and may prove deadly in some circumstances.
Info from Zelda Wiki

Download at PaperZelda

Wednesday, April 14, 2010

My Current Work in Progess

Here's a Work in Progess picture of Clock Tower, which im close to finishing. I just need to edit the front wheel and fix the textures on the tower and then its ready to unfold then build.My second project in progess is HR-H the first form of the robot boss of Shiver Star from Kirby 64: The Cyrstal shards. This model still needs a lot more edits such as the connection between the arms to body, and the rocket pack at the bottom that is intersecting, including the texture problems too. So this one might take a while to finish

And here's my third project a Koopa from Mario Kart: Double Dash, found in a model pack of Darknut, which was all ripped by him. This one I have just started and needs some simplifying, intersecting adjustments, posing, and applying the textures. So this one will take the most time from the three.Also upcoming this week, on Saturday ill be posting a Blade Trap craft from Wind Waker!

Monday, April 5, 2010

AOL Diorama (removed)



Here's my first papercraft i ever made! A Diorama of Zelda II: The Adventure of Link
showing a scene of Link battling a moblin and Deeler in the forest.

Zelda II: The Adventure of Link is the direct sequel to The Legend of Zelda. Whilst retaining many of the features of its predecessor, The Adventure of Link altered certain elements of gamplay, most notably affecting movement and combat. Traveling across a large world map which would lead to enemy encounters which took place on a side-scrolling field of play rather than the top down perspective for which the series became known (and indeed used across Nintendo Games from Zelda through to Pokémon and even Animal Crossing).

Download removed, one of my poorly made papercrafts. Will stay up as a memory.